James Maliszewski writes Grognardia, a blog of ruminations on old school D&D in our new school times. The audience for this blog is focused like a laser, and those who find it interesting find it riveting.
I don't have that much love for original D&D. I never played it. I don't even like AD&D much. It's sprawling and occasionally contradictory, and the famed Gygaxian prose is nothing I've ever found quaintly endearing. There is something exhilarating about the spirit of the thing though, in the game's pulp origins and its seminal pastiche. Modern RPGs echo that spirit, but have meandered far from it.
This is what James attempts to articulate, in a smarter, more engaging, and kinder attempt than anyone else I've seen. Even if you disagree, it's clear that James is trying to communicate something, rather than rant.
Here's a fantastic recent entry on the implicit Christianity of early D&D, demonstrating yet again that anyone who thinks D&D interferes with Jesus is just not paying attention:
...I am now more firmly convinced than ever that early gaming, far from being "pagan," was in fact shot through with Christian belief, practice, and lore. It was always a kind of "fairytale Christianity" broadly consonant with American generic Protestantism rather than anything more muscular,...
As James alludes, early D&D -- really, any version of D&D -- has no interest in presenting Christ accurately. But the basic Christian-esque assumptions of early D&D are embarrassingly plain. How could anyone with a genuine interest in Jesus dwell on the lurid demon pictures and miss the Christian imagery? This is not a rhetorical question.
Note, that the Christ himself is not represented. He's too hi-res to appear accurately in the 9-bit morality of D&D. But he is there, as every other good and true idea the game addresses. And of course he's present among the players, where the real action is.