I'm going to a game convention next month. Yesterday the organizer asked me to run Hijinx, the d20 mini-game of cartoon bands I wrote approximately one thousand years ago for Polyhedron magazine.
When the game came out in 2003, it met an audience brimming with indifference. A few people loved the humor and the gall of the idea. A few people hated it, and called it wasted space. But mostly nada.
It was my favorite thing I wrote that year though. I'm still grateful to the editor, Erik, who took the big goofy gamble with me, and Kyle, the art director, who made it look pretty good.
But when Kevin asked me to run it yesterday, I froze for a few minutes. Could I even do that? My embarrassing (but in retrospect, obvious) confession is that I never even playtested the damn thing. I wrote 20,000 words on inspiration and deep rules knowledge. Is it... is it even playable? Do I know what to do with Quickenstein's monster? Would I get stagefright? Sometimes I get stagefright!
A few hours later, without any conscious effort, I had a setup, a villain, a plot outline, and a crazy topicality which, I daresay, would make a fantastic new millennium episode of Josie and the Pussycats. Just like that. Inspiration and rules knowledge just showed up again.
So I said yes. Now I have to reread the rules and figure out if this thing is playable in the next two weeks. Loving my goofy ideas helps a lot though.
Friday, May 22, 2009
Hijinx: I didn't know I thought that fast
Labels: bright idea, cartoons, creativity, games, music
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