Fourth edition D&D has been correctly identified as inspired by MMOs. This is a good idea on paper, but that inspiration was a doomed choice by Wizards' game designers. It would be better to capitalize on what tabletop is good at (i.e., interaction), and minimize what it is bad at (fiddly mechanics). Instead, they chose to create a game that largely removes judgment calls, yet apes a complex game form, while reducing the complexity.
Thus you get neither the full human involvement of tabletop games, nor the full complexity of MMOs. The worst of both worlds.
The only way this makes sense is if 4th edition is preparation for a 5th edition, a game where people sit around face to face with computers doing the complex mechanical parts. This mythical 5th edition D&D would play to the strengths of both forms of games simultaneously, and could herald a resurgence of tabletop RPGs.
This is not a new idea, but the technology has never been so tantalizingly real. Before, it's just been imaginable as a good idea. Now, we can do it.
Laptops seemed to embody this promise, but in practice the form factor has been too clunky.
The Surface would be excellent for this, except:
1) It's not even available to the public.
2) It's wildly expensive.
3) The surface of a Surface is small. It's like trying to play D&D on one of those sit-down cocktail Ms. Pac Man machines.
Those are all surmountable in 10 years or so. Problem number 4 is not:
4) A single character sheet contains far too much information to display on the play surface itself.
For most tabletop RPGs, the character sheet is the most-used, and I'll go so far as to say, most important reference tool in the game. This concept has come over pretty much unchanged to computer RPGs, where the game takes you to a separate screen/tab/what-have-you to present your character's capabilities.
The amount and detail of information is so dense, there's no way to put that on the same computer interface everyone else is trying to use. You need a dedicated "screen" for every player.
This is what the Apple tablet is for, and what the iPhone can do right now. It's theoretically inexpensive enough that every player could have one. Someone will write an app that keeps track of fiddly things for you. (Character sheet apps are available now.) All the tablets/iPhones logged into the same session could talk to each other. And human interaction returns to its proper role as arbiter of information.
This will require another revision of the rules, however, because 4th edition rules will be naively simple for all that processing power. And with the useful complexity shuffled behind the technological curtain, it will be more open for new and younger players.
Roleplaying games are coming back. It will never be a popular fad again like in Gygaxian times of yore, but only because it will never be a fad again.