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Thursday, November 27, 2008

Otyugh in plush

Been working on non-cute, D&D-esque monsters lately too. Here's my first one.


I finished this
otyugh a while back, but it took me a long time to get pictures and transfer them to where I could post them. It's a prototype, but full of valuable lessons for the next round. I hope to post these at otyugh.com in the near future.





Lessons learned:

  • Long, skinny tentacles/eyestalks/what-have-you with a big bulbous thing on the end are an absolute bitch to invert. Make limbs shorter, wider.
  • I needed to insert an armature to make the eyestalk stand up, and the limbs less floppy. This guy's eyestalk doesn't stand up without external support.
  • I didn't take pix of it (the above was taken before I closed it), but the back of this thing is an ugly mess of visible stitches. I meant to close it on the bottom, but the legs took up all the bottom space. Then all I had left to close was the back. I think the lesson here is to change the proportions next time; make the body bigger, and space the legs farther apart.
  • The mouth turned out great! Pretty happy with the mouth. More consistent stitching will improve the look up close. Maybe using the machine will improve that.
One gamer I played Living Forgotten Realms with a few weeks ago told me sight unseen that he would buy a handmade plush otyugh. I hope there's more like him.


Tomorrow: A bulette in process.

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