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Saturday, October 03, 2009

The Rules

For all the time QT has been around, I've operated with a set of rules I've never spelled out here. I've never done it mainly because it's almost a full-on swipe from someone else, who made such great rules, I wanted to follow them too.

His name is Robin Laws, a writer and game designer who seems to have the personal resources to do nearly anything he desires, and has chosen to write for roleplaying games. Fascinating.

Here are my rules, based lavishly (though not slavishly) on those of Mr. Laws:

  1. I must strive to be interesting. I owe it to you and to me to make something worth reading when I write.
  2. I will not write an entire post apologizing for a long absence. If you see a long absence in writing, it is because I have not taken the time to work at being interesting. When I make the time again, I will skip straight to the interesting part.
  3. At no point will I tell you what I had for breakfast.
  4. I will avoid links and one-liners to the latest Internet point of interest. The dramatic chipmunk was truly hilarious. It was hilarious all those other places you saw it too.
  5. My writing will not serve as a bulletin board for petty complaints. I shall seek to avoid detailing:
  • Minor illness. Unless it is integral to the more interesting anecdote I am relating.
  • Computer problems. This one actually isn't about you. I find this boring.
  • Bureaucratic annoyances. Although I have many.
  • Anything else that might characterize a tween's cat blog.

Sometimes I break my own rules.
I recommend not analyzing the rules too deeply. Trust, gentle reader, that I am looking out for you, and that there are guidelines to help the process.


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